Company Overview
SayGames is one of the largest mobile game publishers with over 8 billion installs across platforms and 200+ games in our portfolio.
About PAVETRA
Founded in 2021, Pavetra is a global team of 70+ professionals creating casual, hybrid-casual, and midcore mobile games enjoyed by millions. Our portfolio includes Tower War, with 130M+ downloads, War Regions, States Builder, and Match Junk. We combine creativity, data-driven design, AI, and automation to build engaging games that keep players coming back.
Responsibilities
- Design features ranging from simple daily rewards to complex progression systems.
- Balance resource sources and sinks within each feature to meet defined goals.
- Design events and integrate them seamlessly into the metagame loop.
- Set up and maintain game configurations.
- Evaluate feature quality before release.
- Make data-driven decisions about released features.
- Develop game concepts, contribute ideas, and participate in production.
- Identify issues in game design and implementation, provide actionable feedback to game designers and programmers, and write clear specifications.
- Design A/B tests and analyze the results.
Requirements
- Experience creating mobile games, from developing concepts and core mechanics to implementation and hypothesis testing.
- Ability to make independent product decisions, propose ideas, explain their value, and bring them to life with the team.
- Understanding of how core gameplay, meta, progression, economy, and monetization work together.
- Skills in designing game mechanics and features, balancing gameplay, and writing clear specifications for the team.
- Ability to formulate hypotheses, work with game metrics, and use test results to guide further decisions.
- Broad knowledge of mobile games, a strong interest in the market, and an understanding of current gaming trends.
- Ability to quickly validate ideas through prototypes, iterate based on findings, and explore new hypotheses.
- A proactive approach, with the ability to make a clear case for design decisions, incorporate feedback, and collaborate effectively with the team.
Nice to Have
- Experience with hybrid-casual puzzle and sorting games or hybrid-midcore titles
- Experience working in R&D or a small team with broad product ownership.
- Experience using AI tools to prototype and test game ideas.
Conditions
- Health insurance, including medication and dental coverage.
- Paid vacation and sick leave.
- Company-paid lunches with daily office catering.
- Company-funded learning and development.
- Team-building activities approximately every 1–2 months.
- Company parties twice a year.
- Performance bonuses.
- For remote employees: paid vacation and sick leave are included; employment arrangements depend on the country.